Experimenting with GLSL Fractals

Experimenting with GLSL Fractals

by tomminor 0 Comments

As preparation for my upcoming Major project, I’ve been looking into fractals. Specifically, how to calculate them in a shader in real-time.

2D Mandelbrot/Julia

You can read about my experiments with 2D fractals here.

Raymarching 3D Mandelbulb

Recently I’ve moved onto rendering 3D fractals, in preparation for a fractal lookdev tool I will be developing for my Major project. You can see the result of raymarching in a GLSL shader embedded in Qt here:

Windigo Game – Group Project

Windigo Game – Group Project

by tomminor 0 Comments

A group assignment I directed during my 2nd year, we developed an atmospheric survival horror game about the mythical Windigo.

In addition to directing responsibilities, I was in charge of pipeline (we used a Perforce setup with a remote server to version assets) and engine level C++ programming (primarily core gameplay features and supporting the AI developer with whatever engine features they required).