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Contact: Final Major Project

Contact: Final Major Project

by tomminor 0 Comments

‘CONTACT’ is a near 3 minute long VFX sci-fi short, showing an astronaut’s state of mental decay after experiencing an encounter with a 5th dimensional being while in orbit. The team worked hard to create over 80 CG assets, 3 digital environments, and a bespoke fractal render engine for the evolving tunnel sequence at the height of the piece. Over 26 shots were composited into these built environments and costumes, fleshing out the narrative and blending together the live-action and the digital elements of the film.

 

GLSL Fractals – Personal Project

GLSL Fractals – Personal Project

by tomminor 0 Comments

As preparation for my upcoming Major project, I’ve been looking into fractals. Specifically, how to calculate them in a shader in real-time.

2D Mandelbrot/Julia

You can read about my experiments with 2D fractals here.

Raymarching 3D Mandelbulb

Recently I’ve moved onto rendering 3D fractals, in preparation for a fractal lookdev tool I will be developing for my Major project. You can see the result of raymarching in a GLSL shader embedded in Qt here:

Windigo Game – Group Project

Windigo Game – Group Project

by tomminor 0 Comments

A group assignment I directed during my 2nd year, we developed an atmospheric survival horror game about the mythical Windigo.

In addition to directing responsibilities, I was in charge of pipeline (we used a Perforce setup with a remote server to version assets) and engine level C++ programming (primarily core gameplay features and supporting the AI developer with whatever engine features they required).