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GlobalGameJam – “Gnome Comb”

Think Procedural Fractal Project

HOULY 2020 Day 31 – Incandescent

HOULY 2020 Day 30 – Rough

HOULY 2020 Day 29 – Silky

HOULY 2020 Day 28 – Noise

HOULY 2020 Day 27 – Translucent

HOULY 2020 Day 26 – Metallic

HOULY 2020 Day 25 – Underground

HOULY 2020 Day 24 – Ancient

HOULY 2020 Day 23 – Waterway

HOULY 2020 Day 22 – Sky

HOULY 2020 Day 21 – Urban

HOULY 2020 Day 20 – Space

HOULY 2020 Day 19 – Peak

HOULY 2020 Day 18 – Muscle

HOULY 2020 Day 17 – Bones

HOULY 2020 Day 16 – Feathers

HOULY 2020 Day 15 – Drool

HOULY 2020 Day 14 – Scales

HOULY 2020 Day 13 – Slime

HOULY 2020 Day 12 – Fur

HOULY 2020 Day 11 – Squash & Stretch

HOULY 2020 Day 10 – Slow-Mo

HOULY 2020 Day 9 – Growth

HOULY 2020 Day 8 – Falling

HOULY 2020 Day 7 – Speed

HOULY 2020 Day 6 – Swing

HOULY 2020 Day 5 – Wave

HOULY 2020 Day 4 – Fire

HOULY 2020 Day 3 – Water

HOULY 2020 Day 2- Wind

HOULY 2020 Day 1 – Earth

GPU Fractal Renderer – Romanesco

Occlusion Pattern Plugin for PRMan20

BFX Charity Short: “Pixelbusters”

[Eurographics 2016] Simulate Skyglow in Nishita’s model

Experimenting with GLSL Fractals

Location
London,
United Kingdom

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